The Making Of: Rez – Tetsuya Mizuguchi’s Timeless Masterpiece
“When we first made this work, it felt like magic”. It’s almost remarkable to think that Rez is now over 20 years old – especially when you consider it has recently been used to showcase the PSVR2’s much-hyped eye-tracking technology. If you look at games that launched around the same time as Rez in 2001…