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This one Hits Hard
Star Wars Zero Company is enough like XCOM that everyone’s been calling it ZCOM, but there are some ways it isn’t quite XCOM enough for me. For starters, the radial menu you use to select each character’s actions, a controller-friendly system that flings all your abilities out in a circle around the active character like…
A native PC port of Nintendo’s 1999 platformer Donkey Kong 64 is finally here, and the team that pulled it off is proud to say that they used zero generative AI tools in the process. DK64 Rekongpiled, a recompilation or translation of the game’s code for modern hardware (as opposed to emulation), dropped today. All…
Hand Elden Ring players a handful of new armor sets and weapons and they’ll spend the next week or more experimenting and crunching the numbers to find out how they stack up against everything else in the legendary action RPG. That is all that’s been happening in the last few days since FromSoftware dropped the…
I don’t envy Deadlock players who are dying to see the hybrid MOBA-shooter continue to grow in its pseudo-early access state. Valve is notoriously elusive when it comes to communication and has never made any promises to update it on a regular schedule. This is the kind of uncertainty that drives Deadlock players to salivate…
Nodusfall may look like developer miHoYo has slapped an Elden Ring-colored paint job onto Monster Hunter, but there’s some signature HoYo innovation to find in between all those beastly battles and dark fantasy landscapes in its reveal trailer. While there aren’t an awful lot of specifics about the game right now, I’ve scraped together every…
Survival game The Long Dark was supposed to be over when its final story episode was released earlier this year. Developer Hinterland announced its sequel, Blackfrost, two years ago and planned to go the early access route with it just like the first game. According to a new update from the studio, however, those plans…
Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in…
Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice. Like…
Creative Assembly dropped a whole bunch of new information about Total War: Warhammer 40,000 at Gamescom this week, and yeah, this all sounds amazing. But what is it actually like to play? I got an extended look at a preview build yesterday, where I was able to spend an hour exploring a slice of the…
One of the most intriguing creative decisions Rockstar made with Grand Theft Auto 6 is reducing the number of playable characters from three to two. Since sequels typically operate on the rule of ‘bigger is better’, the logical progression would have been to add even more playable characters to the roster. It turns out that…