PSA: Swap the radial ability menu in Star Wars Zero Company for more of a trad XCOM-style experience

A native port of Donkey Kong 64 is finally playable on PC thanks to a team of programmers who boast that ‘no generative AI [was] used at any point in the process’

A native PC port of Nintendo’s 1999 platformer Donkey Kong 64 is finally here, and the team that pulled it off is proud to say that they used zero generative AI tools in the process. DK64 Rekongpiled, a recompilation or translation of the game’s code for modern hardware (as opposed to emulation), dropped today. All…

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Valve assures Deadlock players hungry for its next big update that it will notify them, ‘or order a ton of pizza’, when it’s ready

I don’t envy Deadlock players who are dying to see the hybrid MOBA-shooter continue to grow in its pseudo-early access state. Valve is notoriously elusive when it comes to communication and has never made any promises to update it on a regular schedule. This is the kind of uncertainty that drives Deadlock players to salivate…

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The Long Dark will get new DLC again as studio shifts devs away from the sequel to survive an ‘uncertain’ industry: ‘We have to adapt to this’

Survival game The Long Dark was supposed to be over when its final story episode was released earlier this year. Developer Hinterland announced its sequel, Blackfrost, two years ago and planned to go the early access route with it just like the first game. According to a new update from the studio, however, those plans…

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I want MMOs to waste our time again

Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice. Like…

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Rockstar considered having four protagonists in Grand Theft Auto 6, but the studio ‘worried about diluting the amount of player time’ with each character

One of the most intriguing creative decisions Rockstar made with Grand Theft Auto 6 is reducing the number of playable characters from three to two. Since sequels typically operate on the rule of ‘bigger is better’, the logical progression would have been to add even more playable characters to the roster. It turns out that…

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