Data analyst finds 'AI stigma' on Steam can reduce the number of reviews a game gets by around 53%—and the reviews it does get are more negative

Data analyst finds ‘AI stigma’ on Steam can reduce the number of reviews a game gets by around 53%—and the reviews it does get are more negative

Since the advent of generative AI and contemporary chatbots, there’s been endless debate about the ethics of using them in gamedev. But how does AI measure up through a purely pragmatic, business-minded lens? According to a blog from Game Oracle written by market data analyst Ross Burton, stigma around the technology can ward off prospective…

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Bryce Clark, game director of Poppy Playtime, has played 23,000 hours of Steam games: ‘I’m a bit obsessed with learning the market’

Disk Cleanup (Image credit: Future) Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?” Bryce Clark, game director on Poppy Playtime,…

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Dishonored review (2012)

Special commentary on this classic PC Gamer review provided by: Dishonored review – PC Gamer issue #246 (UK, December 2012) From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Tom Francis (Image credit: Bethesda) I think I can jump onto another light fitting from here….

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This gorgeous and ambitious Grand Theft Auto 4 total conversion swaps Liberty City for a Fargo-style slice of rural Wisconsin, featuring backroads and a pizza delivery job gone wrong

It’s quiet, save for the faint pings of a street light shifting ever so slightly in the wind down the street. So quiet, in fact, you’d be forgiven for forgetting this is Grand Theft Auto 4. What’s before you better resembles Fargo. It flies closer to the likes of Twin Peaks, reimagined in video games…

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