Titan Souls: From Game Jam to PlayStation

A year and three months ago, our team collaborated for the first time to take part in the Ludum Dare game jam that led to the Titan Souls prototype. Before the theme was announced, we sat and thought of different ways we could attempt to make a Shadow of the Colossus-inspired boss rush game in three days — an over-ambitious idea for a game jam, but that’s pretty much how we started.

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