The Politics of DX12
Last week, Oxide gave press early access to their pre-beta version of Ashes of the Singularity. If you’ve been hiding under a rock, here’s why this is important. So far, the only DX12 benchmarks anyone has been able to run have been synthetic in nature—the 3DMark API Overhead test pounds the GPU with draw calls until the GPU hits its limit, and gives a score; the earlier Star Swarm benchmark (formerly of …read more