Invisible, Inc. and Balancing the Endless Mode

Being a small team, it was important for us to keep our focus tight while designing Invisible, Inc. on PS4. We set our sights mostly on the campaign mode in order for that to be as good as we could make it.

Later in development though, it became apparent that players were spending a lot more time in the “endless” mode than we were expecting. After the game had been out for a while, the …read more

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