When my brother, Anatole, and I first hatched the plan to make a game independently, we never imagined where it would take us.
We started off thinking about the kinds of games we grew up with and how much fun playing games together has always been. We love old-school action-platformers and games that let you experiment creatively with how you solve problems, so combining those ideas was essential. It’s fair to say we’re influenced by classics …read more