Game developers weigh in on VR input
I recently had the chance to attend Valve’s Steam VR Developer Showcase and had a great time trying out a dozen VR demos (you can read about the games here). It was the first developer-focused event that I’ve attended that showed a wide assortment of games that used Valve/HTC’s room-scale technology (i.e., the ability to walk around) coupled with tracked VR controllers. While I think that the …read more