Ashes and APIs
When last we looked at Ashes of the Singularity, it was one of the first DX12 titles with a benchmark that we could test, but it was also very early. Six months later, the second playable race is in place, and Oxide has had a lot more time to work on refining the game—and refining the DX12 rendering engine. And it’s that latter aspect that we’re going to be focused on …read more