Exploring the Vicious Combat in Shadow of the Beast

Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!

I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.

Our game has quite a few different facets to the experience, from platforming and puzzles to …read more

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