Hey everybody! Some people are getting tired of hearing this, but back in 2002 I was the technical director on the Spider-Man 2 game, and I was the one who originally prototyped its ground-breaking swinging mechanic. Fast forward several years and I decided to revisit swinging gameplay as an indie dev, creating an all-new swinging experience that still captures that same visceral joy – mostly by myself!
That was in 2012! Four years later, it’s finished: …read more