The unlikely games that inspired Battlezone’s rogue-like gameplay

You can break the design of Battlezone down into two core components: feel and structure. The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive.

At the same time, we were determined to a make a full game with depth. We wanted …read more

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