At Guerrilla, we are gamers first, and when creating games we always look for something that we would like to play ourselves. When we started development on Rigs Mechanized Combat League, it was always our intention to create an experience that harkened back to the old school arena based shooters. Those days when you would learn the arena by heart, and when a well-timed jump or a split second dodge gained you the advantage over …read more
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