Just Cause: A Decade of Destruction

“A slam-bam, non-stop action game.” That’s the phrase that we used when we originally presented our first Just Cause game concept and design for the team at Eidos back in 2003. Three years later, Just Cause was released and we are now celebrating a decade of chaos. Just Cause is so much more than a…

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Amnesia: Collection Coming to PS4

It was June 2009 and we were running out of money. We’d spent nearly two years making a game called Lux Tenebras. Our idea was to make a Super Mario version of a horror game; something that could be enjoyed in bite-sized chunks, was replayable, and mostly relied on easily repeatable gameplay mechanics. The problem…

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