“A slam-bam, non-stop action game.”
That’s the phrase that we used when we originally presented our first Just Cause game concept and design for the team at Eidos back in 2003. Three years later, Just Cause was released and we are now celebrating a decade of chaos.
Just Cause is so much more than a game to me. The way we approach game design, the way we work in our studio, how we are physically …read more