The 2017 Game Developers Conference kicks off this week with the Independent Games Summit, and if all has gone according to plan, Michelle and I will have just finished delivering a postmortem of Salt and Sanctuary, our well-received 2D Soulslike that we launched nearly a year ago on PS4.
The hardest part about putting together a postmortem is figuring out how to cover years of work and what to even talk about. Michelle and …read more