Back in 2007, I was inspired to start my own game studio, Pelfast (literally: fast pixel), alongside Jennifer Pourchot given our shared passions for gaming and desire to create something that we’d both want to play. At the time, tower defense titles were hot, but they lacked a crucial element. After two years of development and hard work, we published Comet Crash, an award-winning multiplayer RTS with hybrid tower defense elements. To this day, we …read more
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