As Tiny Trax speeds to PlayStation Store tomorrow, I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved.
Whilst this type of game now seems like an obvious fit for VR, we had a few false starts getting here.
In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was …read more