Since we first went hands-on with Destiny 2 back in May, I’ve felt confident that Bungie would deliver on much of what we expect from a sequel. The opening campaign mission was a roller coaster, handily dwarfing any of the first game’s main quests. The changes to the Crucible — from player counts to game modes and on-screen indicators — seemed smart and provided nuanced improvements to an already strong PVP system. But …read more
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