Adventure puzzle games (such as the point-and-click genre) have a long, proud history of offering players strange and unexpected challenges. If you remember Monkey Island, then you’ll know what I’m talking about! So, while designing The Fall Part 2: Unbound, we aspired to give players perspectives and challenges that they’ve never had in a game before. This article will cover a little bit about how we attempted to do that. As for …read more
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