Grand Operations and Multiplayer in Battlefield V

Hey, this is David Sirland and I’m the Multiplayer Producer on Battlefield V, which launches on the PlayStation 4 in October. With Battlefield V, we’ve created a multiplayer experience with unmatched intensity that takes you to the frontlines of World War 2 in a multitude of previously unseen and innovative ways.

Battlefield V also includes the ultimate multiplayer experience – Grand Operations – designed to showcase our maps and modes within a powerful narrative journey inspired by historical events.

Grand Operations is our upgraded version of Battlefield 1 Operations. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which will impact day three, and so on.

Play well on the first day and deploy with an adequate supply of ammo or vehicles in the next round, for example. Do poorly, and you’ll deploy with perhaps a fewer number of respawns, vehicles, or other resources.

Another important change is how each session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.

Airborne

Battlefield V is all about WW2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting onto the battlefield to spearhead an invasion.

Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new Grand Operations exclusive mode Airborne.

Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. If you succeed, the enemy’s element of surprise will be lost, and their next day will be much harder.

Final Stand

Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

There are no respawns. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day’s events.

With ammo and health almost depleted, your objective is clear: fight to the bitter end.

Stand-alone Multiplayer Modes

Conquest

No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.

Breakthrough

In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points.

Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.

Frontlines

The tug-of-war combat of Frontlines can be described as a mix of the Conquest, Rush modes, and Battlefield 4’s Obliteration game mode.

In Frontlines, both teams fight over control of one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.

Domination

Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

Team Deathmatch

Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most casualties out of the two infantry teams, and the day is yours.

Deploy on PlayStation 4 starting October 16 for Battlefield V Deluxe Edition early enlister access, and October 19 for the Battlefield V Standard Edition.

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