Both PS VR and PlayLink have presented exciting new possibilities for game creators, letting them take a fresh approach to — and even innovate within — well-established genres.
This is something that has been front-of-mind for two developers hard at work on projects for these platforms: London Studio with PS VR’s Blood & Truth, Flavourworks with PlayLink’s Erica. Both promise to change the design rulebook for their respective genres.
For the former, it’s an action-packed yet narrative-driven crime drama rich with the innovative setpieces only possible in PS VR. Meanwhile, the latter gives players control over real-world actors in a branching story that offers seamless live-action transitions as on-screen characters react to minute-to-minute decisions made via the player’s mobile device.
Innovation was central to the conversation between London Studio’s Stuart Whyte and Jack Attridge from Flavourworks as the two sat down to discuss their respective approaches to game design. From appreciation of the platforms’ input (the physicality of PS VR, the tactile interactions of PlayLink), to unique takes that acknowledge genre greats (John Wick, Quantic Dream) the talk makes for informative viewing.