If you watched our full-length documentary,
, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide.In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us.
Episode 1: “Fitting A Side Quest in Anywhere”
The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design.
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Additionally, this year marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, starting this Sunday, the PlayStation Store will have a beautiful showcase of our studio that not only will take you on a journey of games (on sale as well) that have helped define our legacy, but also (10) PlayStation 4 games our team hand-selected that have inspired us to no end.
To learn more about our studio, hit up
. Enjoy the show!