1997 “tell all” document is getting translated.
Donkey Kong is one of the most important games in Nintendo’s history for many reasons. It gave us both the titular character and Mario, the latter of which would become the company’s mascot. Secondly, it highlighted the talents of one Shigeru Miyamoto, arguably Nintendo’s most significant employee. Thirdly, it saved Nintendo’s flagging video game business, setting the company on course to dominate the domestic market with its Famicom / NES console.
However, what many people don’t realise is while Miyamoto designed the game, the programming work on Donkey Kong was handled by an external company called Ikegami Tsushinki, which also worked on other Nintendo arcade games (such as Radar Scope, which apparently was handled almost entirely by Ikegami Tsushinki staff). Sega’s Congo Bongo and Zaxxon were also programmed by the company.
Read the full article on timeextension.com
1997 “tell all” document is getting translated.
Donkey Kong is one of the most important games in Nintendo’s history for many reasons. It gave us both the titular character and Mario, the latter of which would become the company’s mascot. Secondly, it highlighted the talents of one Shigeru Miyamoto, arguably Nintendo’s most significant employee. Thirdly, it saved Nintendo’s flagging video game business, setting the company on course to dominate the domestic market with its Famicom / NES console.
However, what many people don’t realise is while Miyamoto designed the game, the programming work on Donkey Kong was handled by an external company called Ikegami Tsushinki, which also worked on other Nintendo arcade games (such as Radar Scope, which apparently was handled almost entirely by Ikegami Tsushinki staff). Sega’s Congo Bongo and Zaxxon were also programmed by the company.
Read the full article on timeextension.com