“We at Silicon Knights were creating the VCR to play their movie”.
Back in 2003, the sixth console generation was in full swing, Nintendo continued seeking mature titles for the GameCube, and Konami still seemed like a reasonable place to work. Canadian developer Silicon Knights had seen the release of their sanity-bending horror exclusive Eternal Darkness: Sanity’s Requiem and was in Nintendo’s good books – a status only a few Western developers could lay claim to.
Metal Gear Solid had established itself as one of gaming’s biggest franchises on Sony’s PlayStation consoles, with series mastermind Hideo Kojima gearing up for development of Metal Gear Solid 3: Snake Eater for PS2 – so many an eyebrow was raised when Nintendo announced that a remake of the first Metal Gear Solid game would appear exclusively on GameCube.
Read the full article on timeextension.com
“We at Silicon Knights were creating the VCR to play their movie”.
Back in 2003, the sixth console generation was in full swing, Nintendo continued seeking mature titles for the GameCube, and Konami still seemed like a reasonable place to work. Canadian developer Silicon Knights had seen the release of their sanity-bending horror exclusive Eternal Darkness: Sanity’s Requiem and was in Nintendo’s good books – a status only a few Western developers could lay claim to.
Metal Gear Solid had established itself as one of gaming’s biggest franchises on Sony’s PlayStation consoles, with series mastermind Hideo Kojima gearing up for development of Metal Gear Solid 3: Snake Eater for PS2 – so many an eyebrow was raised when Nintendo announced that a remake of the first Metal Gear Solid game would appear exclusively on GameCube.
Read the full article on timeextension.com