Round Up: Developers React To Unity’s New ‘Runtime Fee’ Policy

They ain’t pleased.

Unity recently announced plans to charge developers a fee each time a game utilising the Unity engine is installed via its new ‘runtime fee’ policy.

While there are caveats to the policy in terms of its structure (there are minimum revenue and total install numbers to consider, for example), there’s no doubt that this will significantly impact studios upon its implementation from January 2024 (including, bizarrely enough, Nintendo – the 2021 Pokémon titles Brilliant Diamond and Shining Pearl were built by developer ILCA using the Unity engine).

Read the full article on nintendolife.com

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