Review: MythForce – A Decent Roguelite Buried By An Absolutely Dire Switch Port

MythFarce.

With its bright, cel-shaded models and notably more tame environments, MythForce targets nostalgia for Saturday Morning cartoons from the 1980s like He-Man and Thundercats. A lot of people don’t remember just how poorly a lot of those cartoons hold up, though. They have their die-hard fans, and they’re fun to look back at with your tongue in your cheek and a drink in your hand as you muse about how easily entertained you were as a kid, but for most they’re not much worth revisiting outside of a good laugh about reused animation and some occasionally fun character designs. Similarly, even beyond its horrendous performance on Switch, MythForce proves to be an uncompelling experience that hardly holds up.

MythForce is a first-person roguelite dungeon crawler intended (though perhaps not designed) to be played in online co-op. For all intents and purposes, it’s a pretty standard multiplayer roguelite; the entire game resets itself after you lose a run, and aside from incremental upgrades, nothing you pick up will stay with you in between runs. You can choose from one of MythForce’s four members, each with their own special abilities, for each run.

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