The Making Of: Street Fighter Alpha 3: Upper, The GBA’s Best Fighter

“We were a casualty of our own success”.

We’d be willing to bet that if you quizzed any games developer, they’d admit that pushing a system to its absolute limit is one of the most satisfying parts of the job. Taking a piece of hardware and making it do things it really shouldn’t be capable of shows incredible talent and skill, and no doubt comes with a massive helping of pride on the part of the individual — or studio — responsible.

The history of gaming has seen many titles which have successfully wrung every last drop of performance from their host platform: Gunstar Heroes on the Mega Drive, Star Fox on the SNES, Donkey Kong Land on the monochrome Game Boy, to name but three examples. Another is Street Fighter Alpha 3 (or Street Fighter Alpha 3: Upper, depending on how pedantic you wish to be about the title) on the Game Boy Advance; a remarkable technical achievement by a small, UK-based developer by the name of Crawfish Interactive. Crawfish is sadly no longer with us, and ironically the blame can partially be laid at the feet of the studio’s crowning glory.

Read the full article on timeextension.com

“We were a casualty of our own success”.

We’d be willing to bet that if you quizzed any games developer, they’d admit that pushing a system to its absolute limit is one of the most satisfying parts of the job. Taking a piece of hardware and making it do things it really shouldn’t be capable of shows incredible talent and skill, and no doubt comes with a massive helping of pride on the part of the individual — or studio — responsible.

The history of gaming has seen many titles which have successfully wrung every last drop of performance from their host platform: Gunstar Heroes on the Mega Drive, Star Fox on the SNES, Donkey Kong Land on the monochrome Game Boy, to name but three examples. Another is Street Fighter Alpha 3 (or Street Fighter Alpha 3: Upper, depending on how pedantic you wish to be about the title) on the Game Boy Advance; a remarkable technical achievement by a small, UK-based developer by the name of Crawfish Interactive. Crawfish is sadly no longer with us, and ironically the blame can partially be laid at the feet of the studio’s crowning glory.

Read the full article on timeextension.com

 

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