The Making Of: Star Fox Command, Fox McCloud’s Nintendo DS Test Flight

“Miyamoto wanted us to try out new ideas and see what happened”.

Star Fox Command is 14 years old this year, a remarkable fact when you consider that, in the time that has elapsed since its release, we’ve only seen one all-new Star Fox entry – and even that was technically a remake of the N64 title, Star Fox 64 (and don’t even mention Star Fox Guard). While Nintendo’s attention is currently focused on franchises such as Animal Crossing, Zelda and (of course) Super Mario, it’s easy to forget that once upon a time, the Star Fox series was seen as a true demonstration of the potential of Nintendo’s home-grown hardware.

The original game, lest we forget, marked the start of Nintendo’s relationship with the third dimension and was powered by a revolutionary graphics chip which gave its host console, the SNES, a marked advantage over its rivals. Star Fox 64 required no additional hardware to make it sing, but rather showcased the incredible graphical prowess of the Nintendo 64 with visuals that arguably outclassed those seen on the PlayStation and Saturn. GameCube outings Star Fox Adventures and Star Fox: Assault could arguably be cited as the entries which caused the franchise’s star to falter a little; the former was an unrelated game by UK developer Rare which had the Star Fox IP forced upon it, while the latter was developed by Namco and, impressive opening level aside, was something of a disappointment thanks to its focus on ground-based missions and multiplayer.

Read the full article on timeextension.com

“Miyamoto wanted us to try out new ideas and see what happened”.

Star Fox Command is 14 years old this year, a remarkable fact when you consider that, in the time that has elapsed since its release, we’ve only seen one all-new Star Fox entry – and even that was technically a remake of the N64 title, Star Fox 64 (and don’t even mention Star Fox Guard). While Nintendo’s attention is currently focused on franchises such as Animal Crossing, Zelda and (of course) Super Mario, it’s easy to forget that once upon a time, the Star Fox series was seen as a true demonstration of the potential of Nintendo’s home-grown hardware.

The original game, lest we forget, marked the start of Nintendo’s relationship with the third dimension and was powered by a revolutionary graphics chip which gave its host console, the SNES, a marked advantage over its rivals. Star Fox 64 required no additional hardware to make it sing, but rather showcased the incredible graphical prowess of the Nintendo 64 with visuals that arguably outclassed those seen on the PlayStation and Saturn. GameCube outings Star Fox Adventures and Star Fox: Assault could arguably be cited as the entries which caused the franchise’s star to falter a little; the former was an unrelated game by UK developer Rare which had the Star Fox IP forced upon it, while the latter was developed by Namco and, impressive opening level aside, was something of a disappointment thanks to its focus on ground-based missions and multiplayer.

Read the full article on timeextension.com

 

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