The Making Of: Turok: Dinosaur Hunter – The N64’s Other Must-Have FPS

“We were flying by the seat of our pants”.

When it comes to the Nintendo 64 and first-person shooters, there are two titles that have become synonymous with the genre: GoldenEye 007 and Perfect Dark. While these classics rightfully deserve their place among the greats, the Turok series has largely fallen into obscurity, which is a crying shame when you consider that Turok: Dinosaur Hunter blazed a trail which Rare’s games would duly follow; it was a first-person shooter built for the console market that brought the genre forward with its own blend of open level design and prehistoric ultra-violence.

Developed by Iguana Entertainment and released in March 1997, Turok: Dinosaur Hunter was an unusual game for its time. Not only was it a satisfyingly bloodthirsty offering for a Nintendo platform, but before its release, FPS games were largely confined to home computers. Although Turok came out after the first wave of games for the N64 in Japan and North America, it arrived only a few days after the console’s March 1997 launch in Europe and Australia, meaning players in those regions were greeted with the sight of a Native American kicking major reptilian arse alongside Nintendo’s portly plumber in Super Mario 64. For this reason, many PAL gamers associate the game quite strongly with the N64, as it was one of the first titles they played on the platform.

Read the full article on timeextension.com

“We were flying by the seat of our pants”.

When it comes to the Nintendo 64 and first-person shooters, there are two titles that have become synonymous with the genre: GoldenEye 007 and Perfect Dark. While these classics rightfully deserve their place among the greats, the Turok series has largely fallen into obscurity, which is a crying shame when you consider that Turok: Dinosaur Hunter blazed a trail which Rare’s games would duly follow; it was a first-person shooter built for the console market that brought the genre forward with its own blend of open level design and prehistoric ultra-violence.

Developed by Iguana Entertainment and released in March 1997, Turok: Dinosaur Hunter was an unusual game for its time. Not only was it a satisfyingly bloodthirsty offering for a Nintendo platform, but before its release, FPS games were largely confined to home computers. Although Turok came out after the first wave of games for the N64 in Japan and North America, it arrived only a few days after the console’s March 1997 launch in Europe and Australia, meaning players in those regions were greeted with the sight of a Native American kicking major reptilian arse alongside Nintendo’s portly plumber in Super Mario 64. For this reason, many PAL gamers associate the game quite strongly with the N64, as it was one of the first titles they played on the platform.

Read the full article on timeextension.com

 

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