Feature: Giles Goddard On How Nintendo Influenced The Way He Makes Games

“Everything EAD made had to be completely fresh and new”.

Giles Goddard has had quite the career. The British game developer got his start in the late 1980s at the London studio Argonaut Software, before receiving the incredible opportunity to travel to Japan (while still a teenager) to work with Nintendo on the original Star Fox.

It is a story that has been covered extensively in the past (including in our own Making Of feature), so we won’t go into it in too much detail here. Nevertheless, what you need to know is that after finishing development on Star Fox, he later ended up applying to get a job at Nintendo’s Entertainment, Analysis, and Development (EAD) division, where he became one of the first non-Japanese employees in the company’s history and got to play an important role in the development of such Nintendo classics as Stunt Race FX (otherwise known as Wild Trax), Super Mario 64, and 1080° Snowboarding.

Read the full article on timeextension.com

“Everything EAD made had to be completely fresh and new”.

Giles Goddard has had quite the career. The British game developer got his start in the late 1980s at the London studio Argonaut Software, before receiving the incredible opportunity to travel to Japan (while still a teenager) to work with Nintendo on the original Star Fox.

It is a story that has been covered extensively in the past (including in our own Making Of feature), so we won’t go into it in too much detail here. Nevertheless, what you need to know is that after finishing development on Star Fox, he later ended up applying to get a job at Nintendo’s Entertainment, Analysis, and Development (EAD) division, where he became one of the first non-Japanese employees in the company’s history and got to play an important role in the development of such Nintendo classics as Stunt Race FX (otherwise known as Wild Trax), Super Mario 64, and 1080° Snowboarding.

Read the full article on timeextension.com

 

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