Knot the best port.
Gordian Quest, like many games of its ilk, is bogged down by dense, cumbersome menus and volumes of small text. But unlike a lot of other games in the strategy and deckbuilding genre, it’s much easier to wrap your mind around and isn’t mired in frustratingly long tutorials and steep learning curves. Weaving tabletop inspirations into deckbuilding gameplay creates a fun, replayable game that lacks teeth, but provided enough satisfaction to keep us engaged, even if its myriad of meddlesome menus made it a struggle.
The game is presumably named after the Gordian Knot, a mythical knot so difficult to untie it became a proto-Arthurian, sword-in-the-stone-type legend used to anoint Alexander the Great as the Chosen One / God-King / Emperor over the Macedonian Empire after he, as the legend has it, sliced it atwain. If that’s the case, it’s ironic that this game’s menus are so difficult to navigate that they too require some divine sense of inspiration to be able to cut through. This may sound like hyperbole, but doing something as simple as equipping a weapon felt like a Sisyphean task, even when its menus were clearly legible.
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