Review: Song Of Nunu: A League Of Legends Story – A Tightly-Paced Tune With Echoes Of Old-School Zelda

Walking in a winter wonderland.

It’s been a busy year for Riot’s new Forge publishing arm, aimed at expanding its League of Legends Runeterra universe in games beyond the popular MOBA. In April, we got The Mageseeker, a hi-bit brawler set in the austere kingdom of Demacia, and in June, we got Convergence, a traditional Metroidvania set in the seedy depths of the city of Zaun. To finish out the year, the company has now published Song of Nunu, a narrative action game developed by Tequila Works, which previously developed RiME back in the early days of the Switch library. We’re pleased to report that Song of Nunu is yet another strong addition to the Runeterra universe, expertly combining a gripping narrative with enjoyable gameplay.

Song of Nunu is set in the Freljord, a harsh, frigid, mountainous region in the north of Runeterra, and follows the adventures of an energetic young boy named Nunu and his affable yeti friend, Willump. Nunu’s mother has gone missing since his camp was attacked by raiders and he keeps having dreams where she tells him to find “The Heart of the Blue” at the Winged Mountain. Aided by Willump’s strength, Nunu sets out on a quest to reach the mountain, where he expects to find some answers about what happened to his mother and hopes to be reunited with her. All the while, however, the two are unknowingly pursued by a dangerous ice witch named Lissandra, who wishes to use Willump’s unique powers to help her fight back against a shadowy force that threatens the whole Freljord.

Read the full article on nintendolife.com

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