New book looks at the company’s glorious Mega Drive era.
While titles like Radiant Silvergun and Ikaruga still have the power to attract attention today (the former recently came to Switch and arrives on Steam soon), it’s fair to say that Japanese developer Treasure’s best days are well and truly behind it. Its last game was 2014’s Gaist Crusher God, and the company’s activities today seem to be mostly focused on making its prestigious back catalogue available on modern systems.
And what a back catalogue Treasure has; during the ’90s, the firm was responsible for some of the most innovative and downright playable video games of the era. From the joyous 2D excess of Mega Drive games like Gunstar Heroes and Alien Soldier to the dazzling 3D visuals of Sin & Punishment and Gradius V, Treasure became the studio of choice for ‘hardcore’ gamers; a company which took pride in putting killer gameplay above everything else.
Read the full article on timeextension.com
New book looks at the company’s glorious Mega Drive era.
While titles like Radiant Silvergun and Ikaruga still have the power to attract attention today (the former recently came to Switch and arrives on Steam soon), it’s fair to say that Japanese developer Treasure’s best days are well and truly behind it. Its last game was 2014’s Gaist Crusher God, and the company’s activities today seem to be mostly focused on making its prestigious back catalogue available on modern systems.
And what a back catalogue Treasure has; during the ’90s, the firm was responsible for some of the most innovative and downright playable video games of the era. From the joyous 2D excess of Mega Drive games like Gunstar Heroes and Alien Soldier to the dazzling 3D visuals of Sin & Punishment and Gradius V, Treasure became the studio of choice for ‘hardcore’ gamers; a company which took pride in putting killer gameplay above everything else.
Read the full article on timeextension.com