Cities: Skylines 2 studio promises performance issues can and will be fixed: ‘We want to assure you that the issues are not deeply rooted in the game’s foundation’

A few days before the launch of Cities: Skylines 2, Paradox Interactive issued a warning about the game’s performance—specifically, that it might be a little less than ideal, especially on lower-end hardware. Sure enough, this was our experience: “random fps dips, slowdowns and hitches, and sometimes complete freezes that lasted a few seconds,” along with…

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Skyrim’s former design lead tips his hat to Baldur’s Gate 3: ‘Very few of the decisions in a Bethesda game feel highly meaningful, you get maybe three or four’

In Starfield, there’s a quest where you get to betray a major player. I’m going to keep the details vague to avoid spoilers, but in a lot of other RPGs this would be a massive story moment. If you walk down this path, you’ll never be able to interact with that faction again. You’re signing…

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Skyrim’s retired lead designer says anything other than the ‘Bethesda usual’ has to be approved by Todd Howard: ‘He doesn’t believe it’s true, but unfortunately it’s true’

Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda’s structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard’s stamp of approval before it can go ahead, even as it’s…

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