Review: My Time At Sandrock – A Farm Sim Sequel That Plays It Too Safe

Not exactly the cream of the crop.

Fans of the farm sim genre have been eating well in recent times, thanks to a boom in enjoyable new releases and remakes. Heck, even Natsume’s newest Harvest Moon is kind of good! Yet it was only a few years ago when Switch owners didn’t have anywhere near as many options, and it was in this period that My Time at Portia released. Offering up a jankier take on the Rune Factory approach of farm sims, it offered up a passable experience that nonetheless helped to fill an important gap in the broader library. Since that release, developer Pathea has been spending its time working on a sequel, My Time at Sandrock, which many were hoping would meaningfully improve on the flaws of the original. Unfortunately, it doesn’t really do so. My Time at Sandrock still offers up a reasonably enjoyable take on the farm sim formula, but its poor graphical presentation, litany of technical issues, and general lack of a distinct identity really drag it down.

Gameplay follows the expected trappings of a farm sim, wherein you slowly build up an impressive property via tending to crops and livestock, all while building relationships with various locals and participating in the occasional festival or gathering. Even in the desert, seasons change and you have to plan out how you time your planting and take care of your animals, even as new seasonal alternatives become available. It’s well-worn gameplay by this point, but it’s still fun to engage in. There’s something remarkably satisfying about diligently tending to your tasks every day and watching your equipment quality increase as your property gradually expands.

Read the full article on nintendolife.com

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