The Making Of: EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect

“If it succeeded, I would get the plaudits. If it failed, I would get the sack”.

Mixed reality has seen renewed interest once again thanks to Apple, Meta and many others betting big on the VR space. However, this wouldn’t be the first time the technology has proven itself to be commercially successful; Sony knows that all too well, having ushered in mixed reality to millions of players twenty years ago in the form of the EyeToy camera for PS2.

Twenty-five games that required the EyeToy to be played were developed for the PlayStation 2, with EyeToy: Play leading the launch in 2003. Originally conceived by Richard Marks in 1999, the webcam peripheral came at an interesting time. It was taken on board by Psygnosis’s Camden studio just before it was merged with Team Soho to create the newly formed PlayStation London Studio. Phil Harrison, who then headed up research and development as vice president at Sony, enlisted former Criterion Software head of production Jamie MacDonald to amalgamate the two studios along with work on the first EyeToy software.

Read the full article on timeextension.com

“If it succeeded, I would get the plaudits. If it failed, I would get the sack”.

Mixed reality has seen renewed interest once again thanks to Apple, Meta and many others betting big on the VR space. However, this wouldn’t be the first time the technology has proven itself to be commercially successful; Sony knows that all too well, having ushered in mixed reality to millions of players twenty years ago in the form of the EyeToy camera for PS2.

Twenty-five games that required the EyeToy to be played were developed for the PlayStation 2, with EyeToy: Play leading the launch in 2003. Originally conceived by Richard Marks in 1999, the webcam peripheral came at an interesting time. It was taken on board by Psygnosis’s Camden studio just before it was merged with Team Soho to create the newly formed PlayStation London Studio. Phil Harrison, who then headed up research and development as vice president at Sony, enlisted former Criterion Software head of production Jamie MacDonald to amalgamate the two studios along with work on the first EyeToy software.

Read the full article on timeextension.com

 

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