The game was in development at Software Creations.
Throughout the ’90s, the Manchester studio Software Creations was involved in a ton of projects that never saw the light of day, with the company struggling to adapt to the 32-bit era after having a moderate amount of success on the NES and the SNES with games like Solstice, Plok, Equinox, and Ken Griffey Jr. Presents Major League Baseball.
Some of the unreleased titles it was working on during this period included Spiral Saga (a spiritual successor to Equinox), N64 projects like Moon Jelly and Blade & Barrel, and a first-person on-rails shooter tie-in to the 1995 box office flop Waterworld for the 3DO and PS1. And it’s this last project, which has recently found itself as the subject of a new video, which includes new interviews with the dev team (as well as info taken from the book Games That Weren’t)
Read the full article on timeextension.com
The game was in development at Software Creations.
Throughout the ’90s, the Manchester studio Software Creations was involved in a ton of projects that never saw the light of day, with the company struggling to adapt to the 32-bit era after having a moderate amount of success on the NES and the SNES with games like Solstice, Plok, Equinox, and Ken Griffey Jr. Presents Major League Baseball.
Some of the unreleased titles it was working on during this period included Spiral Saga (a spiritual successor to Equinox), N64 projects like Moon Jelly and Blade & Barrel, and a first-person on-rails shooter tie-in to the 1995 box office flop Waterworld for the 3DO and PS1. And it’s this last project, which has recently found itself as the subject of a new video, which includes new interviews with the dev team (as well as info taken from the book Games That Weren’t)
Read the full article on timeextension.com