Feature: Treasure’s Masato Maegawa Talks Game Design In Newly-Translated 1995 Interview

“I don’t think the quality of the graphics determines how fun a game is”.

While it’s been some time since Japanese studio Treasure released a new game – almost a decade, in fact – its influence can still be felt, even today. Treasure’s games are held up as examples of the very best of their kind, and Radiant Silvergun – the company’s Sega Saturn swansong – has recently been released on Switch and Steam.

Back in September of 1995, Treasure president and founder Masato Maegawa gave an interview in Micro Design’s Game Criticism Vol. 5, September 1995. This interview has never been translated previously, and we’re proud to offer it here in English for the first time.

Read the full article on timeextension.com

“I don’t think the quality of the graphics determines how fun a game is”.

While it’s been some time since Japanese studio Treasure released a new game – almost a decade, in fact – its influence can still be felt, even today. Treasure’s games are held up as examples of the very best of their kind, and Radiant Silvergun – the company’s Sega Saturn swansong – has recently been released on Switch and Steam.

Back in September of 1995, Treasure president and founder Masato Maegawa gave an interview in Micro Design’s Game Criticism Vol. 5, September 1995. This interview has never been translated previously, and we’re proud to offer it here in English for the first time.

Read the full article on timeextension.com

 

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