The Making Of: SpyHunter: Nowhere To Run – The Rock Movie Tie-In Without A Movie

“We have to make the game without the movie”.

Before he punched torpedoes in Fast and Furious movies, Dwayne “The Rock” Johnson was set to star in a movie adaptation of Midway’s then-recently rebooted Spy Hunter game series. As was the norm in the mid-2000s, a game adaptation of the movie (based on a game) was also planned. The latter went forward. The movie didn’t.

“In the beginning, we were supposed to go along with the movie,” recalls Adam Norton, lead artist on Terminal Reality’s 2006 SpyHunter movie tie-in game, which launched on PS2, Xbox and PC. “The movie just kept getting pushed and pushed and pushed. We were finally like, well, we have to make the game without the movie.”

Read the full article on timeextension.com

“We have to make the game without the movie”.

Before he punched torpedoes in Fast and Furious movies, Dwayne “The Rock” Johnson was set to star in a movie adaptation of Midway’s then-recently rebooted Spy Hunter game series. As was the norm in the mid-2000s, a game adaptation of the movie (based on a game) was also planned. The latter went forward. The movie didn’t.

“In the beginning, we were supposed to go along with the movie,” recalls Adam Norton, lead artist on Terminal Reality’s 2006 SpyHunter movie tie-in game, which launched on PS2, Xbox and PC. “The movie just kept getting pushed and pushed and pushed. We were finally like, well, we have to make the game without the movie.”

Read the full article on timeextension.com

 

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