Smells like someone cut the fromage.
Although Duke Nukem’s history is filled with notable titles – the much-delayed Duke Nukem Forever being perhaps the most infamous of all – it’s fair to say that his most beloved game is 1996’s Duke Nukem 3D, an FPS classic which stuck its middle finger up at the likes of Doom and Quake and charted its own, family-unfriendly path to mainstream success.
There’s more to Duke’s story than just that one game, however, and Blaze has done an excellent job of highlighting this with its two Evercade-based Duke Nukem Collections. While the first entry features fantastic remasters of The King’s two MS-DOS platforming adventures (and a console port of Duke Nukem 3D), this second pack takes aim at some of his later titles, namely the n-Space-developed PlayStation outings Time to Kill and Land of the Babes, and the GBA game Duke Nukem Advance – which, despite the initial impression of being a Duke Nukem 3D port is actually an all-new experience in terms of level design and story.
Read the full article on timeextension.com
Smells like someone cut the fromage.
Although Duke Nukem’s history is filled with notable titles – the much-delayed Duke Nukem Forever being perhaps the most infamous of all – it’s fair to say that his most beloved game is 1996’s Duke Nukem 3D, an FPS classic which stuck its middle finger up at the likes of Doom and Quake and charted its own, family-unfriendly path to mainstream success.
There’s more to Duke’s story than just that one game, however, and Blaze has done an excellent job of highlighting this with its two Evercade-based Duke Nukem Collections. While the first entry features fantastic remasters of The King’s two MS-DOS platforming adventures (and a console port of Duke Nukem 3D), this second pack takes aim at some of his later titles, namely the n-Space-developed PlayStation outings Time to Kill and Land of the Babes, and the GBA game Duke Nukem Advance – which, despite the initial impression of being a Duke Nukem 3D port is actually an all-new experience in terms of level design and story.
Read the full article on timeextension.com