Featuring Three Musketeers concept art.
We’re all having fun with Super Mario RPG on Switch, right? The return of this SNES classic has brought smiles to our faces with constant reminders of Nintendo at its weirdest, but, according to one Square developer who worked on the original title, it was almost a whole lot weirder.
In 1994, Jiro Mifune had just completed work on Live A Live (which also received a swanky Switch remaster last year) and was just about to get cracking on Chrono Trigger (which, unfortunately, did not) before he was brought onto Super Mario RPG. In the game’s early development, Mifune sketched up several ideas for how the Nintendo mascot might transition into the world of an RPG and guess what, he’s sharing those very sketches on Twitter!
Read the full article on nintendolife.com