Sam Barlow talks for the first time about the doomed sequel.
“This is one of the most troubled franchises in history,” says Sam Barlow of the Legacy of Kain series. “I think every single entry, even if they launched, launched in a cut, curtailed, broken state. This was a franchise that has never gone to plan.”
Indeed, the first game, 1996’s Legacy of Kain: Blood Omen, had a chaotic birth that led to an acrimonious split between developer Silicon Knights and publisher Crystal Dynamics, with the latter taking over the development of the franchise. The 1999 follow-up, Legacy of Kain: Soul Reaver, ended up with much of the planned content being cut, resulting in a somewhat rushed and unsatisfying finale. And subsequent entries in the series – Soul Reaver 2, Blood Omen 2 and Legacy of Kain: Defiance – never quite reached the same heights of critical acclaim as Soul Reaver. The last officially released game came out 20 years ago, in 2003.
Read the full article on timeextension.com
Sam Barlow talks for the first time about the doomed sequel.
“This is one of the most troubled franchises in history,” says Sam Barlow of the Legacy of Kain series. “I think every single entry, even if they launched, launched in a cut, curtailed, broken state. This was a franchise that has never gone to plan.”
Indeed, the first game, 1996’s Legacy of Kain: Blood Omen, had a chaotic birth that led to an acrimonious split between developer Silicon Knights and publisher Crystal Dynamics, with the latter taking over the development of the franchise. The 1999 follow-up, Legacy of Kain: Soul Reaver, ended up with much of the planned content being cut, resulting in a somewhat rushed and unsatisfying finale. And subsequent entries in the series – Soul Reaver 2, Blood Omen 2 and Legacy of Kain: Defiance – never quite reached the same heights of critical acclaim as Soul Reaver. The last officially released game came out 20 years ago, in 2003.
Read the full article on timeextension.com