Cannon Dancer.
For the avid shoot-em-up enthusiast, CAVE’s incendiary rise and fall was a journey of rare wonder. Rising from the ashes of eminent ’80s software developer Toaplan – and consisting of several former employees – in 1995, CAVE tore into Japan’s arcade landscape like a band of unruly upstarts. As shoot-em-up heavyweights Raizing and Psikyo faded from prominence, CAVE reignited the genre with new energy, making an out-of-fashion niche a fashion all its own.
Tsuneki Ikeda – affectionately dubbed “IKD” by fans – joined Toaplan toward the end of its life, co-programming two pivotal titles: Grind Stormer (AKA: V・V) and Batsugun. By slowing down bullet speeds while in turn greatly increasing their number, the sub-genre ’bullet hell’ was born. With Batsugun being the last title Toaplan would produce before its closure, Ikeda would join several of his colleagues at the newly formed CAVE Co. Ltd.
Read the full article on timeextension.com
Cannon Dancer.
For the avid shoot-em-up enthusiast, CAVE’s incendiary rise and fall was a journey of rare wonder. Rising from the ashes of eminent ’80s software developer Toaplan – and consisting of several former employees – in 1995, CAVE tore into Japan’s arcade landscape like a band of unruly upstarts. As shoot-em-up heavyweights Raizing and Psikyo faded from prominence, CAVE reignited the genre with new energy, making an out-of-fashion niche a fashion all its own.
Tsuneki Ikeda – affectionately dubbed “IKD” by fans – joined Toaplan toward the end of its life, co-programming two pivotal titles: Grind Stormer (AKA: V・V) and Batsugun. By slowing down bullet speeds while in turn greatly increasing their number, the sub-genre ’bullet hell’ was born. With Batsugun being the last title Toaplan would produce before its closure, Ikeda would join several of his colleagues at the newly formed CAVE Co. Ltd.
Read the full article on timeextension.com