Review: Hammerwatch II (Switch) – Feels Like A Rough Draft Of A Fantasy Epic

Be ready to fight powerful enemies, and terrible menu design.

Gather forth, mighty heroes, for there is a world to be saved. Evil dragons are lording over humanity while a necromancer has usurped his brother’s throne. We need adventurers with great skill and power to fight through dungeons and battle monsters to give the world a spark of hope. Also, we really need someone to collect ten flowers for us and a child has lost their horse doll and their parents couldn’t possibly handle such a task.

That’s the crux of Hammerwatch II. Epic adventures are mixed with the most mundane and trivial tasks, each given the same weight and purpose by the barely-there narrative. The sequel picks up moments after the final boss of 2013’s Hammerwatch. The hero has slain one of the three dragons that are ravaging the world and must return to the king for a new assignment. Despite pulling off such an impressive feat, it doesn’t feel like the world actually cares.

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