The Making Of: Croc, 3D Platforming’s Unsung Hero

“How can we make a 3D platform game?”.

Banjo-Kazooie. Crash Bandicoot. Spyro the Dragon. And yes, Super Mario 64. These names are synonymous with defining the 3D platformer, exploring the uncharted territories of the third dimension and taking players on a journey far grander than going from the left side of the screen to the right. Yet there is one name that is less frequently discussed: Croc: Legend of the Gobbos.

Developed by Argonaut Games and released on the PlayStation, PC and Sega Saturn in 1997, Croc was a smart and stylish 3D platformer that sold over three million copies (around the same as Banjo-Kazooie) and secured its place in many a gamer’s fond childhood memories. Simply shout ‘Yazoo!’ in a high-pitched voice, and you will instantly transport fans back to Croc’s first outing.

Read the full article on timeextension.com

“How can we make a 3D platform game?”.

Banjo-Kazooie. Crash Bandicoot. Spyro the Dragon. And yes, Super Mario 64. These names are synonymous with defining the 3D platformer, exploring the uncharted territories of the third dimension and taking players on a journey far grander than going from the left side of the screen to the right. Yet there is one name that is less frequently discussed: Croc: Legend of the Gobbos.

Developed by Argonaut Games and released on the PlayStation, PC and Sega Saturn in 1997, Croc was a smart and stylish 3D platformer that sold over three million copies (around the same as Banjo-Kazooie) and secured its place in many a gamer’s fond childhood memories. Simply shout ‘Yazoo!’ in a high-pitched voice, and you will instantly transport fans back to Croc’s first outing.

Read the full article on timeextension.com

 

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