Feature: I Spent $75,000 Documenting Japan’s Gaming History, And It Was Quite The Ride

A wild adventure of tropical typhoons, insane litigation, and fish testicles.

Ten years ago, I was given the great privilege of living in Japan for three months to interview a diverse and eclectic range of game developers. This would produce three volumes in the The Untold History of Japanese Game Developers series (plus a DVD). Looking back, through faded memories, I still can’t quite believe it happened or how much time has passed since then. The intervening decade is now longer than my career in journalism which preceded the trip (having started around 2004). Join me, readers, as I attempt to recount a wild adventure of tropical typhoons, insane litigation, and fish testicles. Also interviews. There were definitely a few interviews done.

I had funded this escapade through Kickstarter; according to Kicktraq, it ran from 27th May until 30th June (2013), receiving 1,549 backers and £70,092 (approximately $89,100). After fees, I got around £60,000 (around $76,271) in my bank account. At the time, I described my motivation in depth, but basically, I loved the long-form interviews in the Family Computer 1983-1994 book and was frustrated both by the lack of interviews with Japanese game devs in English, and the fact those which existed were always with the same people.

Read the full article on timeextension.com

A wild adventure of tropical typhoons, insane litigation, and fish testicles.

Ten years ago, I was given the great privilege of living in Japan for three months to interview a diverse and eclectic range of game developers. This would produce three volumes in the The Untold History of Japanese Game Developers series (plus a DVD). Looking back, through faded memories, I still can’t quite believe it happened or how much time has passed since then. The intervening decade is now longer than my career in journalism which preceded the trip (having started around 2004). Join me, readers, as I attempt to recount a wild adventure of tropical typhoons, insane litigation, and fish testicles. Also interviews. There were definitely a few interviews done.

I had funded this escapade through Kickstarter; according to Kicktraq, it ran from 27th May until 30th June (2013), receiving 1,549 backers and £70,092 (approximately $89,100). After fees, I got around £60,000 (around $76,271) in my bank account. At the time, I described my motivation in depth, but basically, I loved the long-form interviews in the Family Computer 1983-1994 book and was frustrated both by the lack of interviews with Japanese game devs in English, and the fact those which existed were always with the same people.

Read the full article on timeextension.com

 

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