Unfortunately, it was too “hard to control”.
Super Mario Bros. Wonder contains all sorts of hidden secrets and surprises, but there were also a lot of ideas left on the cutting room floor.
As highlighted by producer Takashi Tezuka during a chat with Famitsu last week, there was a point during the game’s development when the team considered Yoshi’s egg-throwing mechanic. Ultimately, the concept “became hard to control” and Nintendo didn’t want to isolate new players.
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