The Making Of: Music, The PlayStation Audio Creation Tool From WipEout’s Tim Wright

“The deepest crunch development I’ve ever done”.

‘Creative’ software has a long and proud history in the world of computers and gaming. From the popular Protracker software on the Amiga to the silly fun of Mario Paint on SNES, there have always been options for players to put the controller down and express themselves digitally. However, one product stands out in this field, and that’s Music (also known as Music: Music Creation for the PlayStation) for the original Sony PlayStation.

Step back to 1997, and Tim Wright – also known as CoLDSToRAGE of WipEout fame – was composing music for the upcoming PC game Tellurian Defence when his bother Lee told him a business software company he was working for in North Wales wanted to make games. “They had a cash surplus that the owner was keen to invest into something more fun, even if it would be riskier,” Wright tells us. “The initial idea was to hire a guy to manage the games production side of things, but because I’d been working in the games industry for some time, I could maybe advise him on various aspects of setting up a small development studio and even use my contacts at Sony to arrange for development kits for the PS1.”

Read the full article on timeextension.com

“The deepest crunch development I’ve ever done”.

‘Creative’ software has a long and proud history in the world of computers and gaming. From the popular Protracker software on the Amiga to the silly fun of Mario Paint on SNES, there have always been options for players to put the controller down and express themselves digitally. However, one product stands out in this field, and that’s Music (also known as Music: Music Creation for the PlayStation) for the original Sony PlayStation.

Step back to 1997, and Tim Wright – also known as CoLDSToRAGE of WipEout fame – was composing music for the upcoming PC game Tellurian Defence when his bother Lee told him a business software company he was working for in North Wales wanted to make games. “They had a cash surplus that the owner was keen to invest into something more fun, even if it would be riskier,” Wright tells us. “The initial idea was to hire a guy to manage the games production side of things, but because I’d been working in the games industry for some time, I could maybe advise him on various aspects of setting up a small development studio and even use my contacts at Sony to arrange for development kits for the PS1.”

Read the full article on timeextension.com

 

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