The Making Of: Rez – Tetsuya Mizuguchi’s Timeless Masterpiece

“When we first made this work, it felt like magic”.

It’s almost remarkable to think that Rez is now over 20 years old – especially when you consider it has recently been used to showcase the PSVR2’s much-hyped eye-tracking technology. If you look at games that launched around the same time as Rez in 2001 – Luigi’s Mansion, Pikmin, Devil May Cry – then it’s striking just how utterly timeless its visuals are. Rez felt like a glimpse of the future back in the Dreamcast’s dying days, and given that it is still capable of captivating players with its presentation in 2023, it’s a future we clearly haven’t reached yet.

The merging of sound and light and the meaning behind it all perfectly synched in my head. I’d had a number of thoughts brewing for years. Something to do with the marriage of game and music, creating music as you shoot down enemies

Read the full article on timeextension.com

“When we first made this work, it felt like magic”.

It’s almost remarkable to think that Rez is now over 20 years old – especially when you consider it has recently been used to showcase the PSVR2’s much-hyped eye-tracking technology. If you look at games that launched around the same time as Rez in 2001 – Luigi’s Mansion, Pikmin, Devil May Cry – then it’s striking just how utterly timeless its visuals are. Rez felt like a glimpse of the future back in the Dreamcast’s dying days, and given that it is still capable of captivating players with its presentation in 2023, it’s a future we clearly haven’t reached yet.

The merging of sound and light and the meaning behind it all perfectly synched in my head. I’d had a number of thoughts brewing for years. Something to do with the marriage of game and music, creating music as you shoot down enemies

Read the full article on timeextension.com

 

Leave a Reply

Your email address will not be published. Required fields are marked *