Makes the dream work.
You can tell as soon as its snazzy intro cutscene kicks in that Mario vs. Donkey Kong, a remake of 2004’s Game Boy Advance puzzle-platform classic, doesn’t intend to reinvent any wheels whatsoever. It fully and faithfully recreates the 20-year-old original’s opening movie (albeit with a nice lick of paint) and then moves swiftly on to serve up modernised versions of all the levels you’ll have played if you’ve been through this one before — every one of them almost identical to how you’ll remember.
Yep, we’ve been spending plenty of time getting acquainted with Mario’s latest (re)adventure over the past week or so and, four worlds in, it’s pretty much as expected for the plump plumber thus far. This is an exacting retread in how it serves up levels that stick to the layouts, enemy positioning, and traversal options of its source material. Nothing much has changed here in terms of the core mechanics, puzzles, and so on that make up the bulk of the game, which is a good thing when your source material is so delightfully addictive.
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